Montag, 9. November 2009

3.11.2009 Import and Materials

Import IGES from Alias Studio
Using the sample vacumer from Prof. Striepe we focused on tesselation, data errors and normals.
Working with the imported IGES file you learned how to change the resolution an the the mesh density. This process of changing density with triangulation methods is called tesselation.

Materials in 3ds Max
The standard material was introduced.
we worked on the material basics like
material type, shader and the different properties like diffuse color, ambient color, map channel, opacity and so on.

download the script and the sample files ->

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