to answer the question, how to create your own material library, please download the file here:
http://machidee.dyndns.org/education/04_material/material_lib_100114.pdf
it is a short information on how to build your own material library.
Please make sure, that the texture files you are using (all kind of images for DIFFUSE, OPACITY, etc.) are stored in a folder 3ds Max knows.
Check out under CUSTOMIZE | CONFIGURE USER PATHS... | EXTERNAL FILES
Otherwise create a subfolder under your project folder and save all the needed texture files in here. Don't forget to add this path to max.
If the texture files are stored in the same folder you have saved your max-file, 3ds Max automatically find the textures.
RM
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